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Trickster dbd9/13/2023 Acceleration is indicated by the bracketed abbreviation (A).Again, it is important to note that Acceleration is still used during Speed Curves. Second, the game engine may additionally use a Speed Curve, which adjusts a player's maximum possible Movement Speed in a (typically) gradual manner, over a specific period of time, between two or more desired velocities. This function is used during all speed adjustments. This is due to the two main functions through which the game engine controls a player's Movement Speed: Acceleration & Speed Curves.įirst, Dead by Daylight uses Acceleration to very quickly adjust Movement Speed, in response to both player movement inputs, & any Perk/Add-on/Power related conditions. Whenever a player's Movement Speed is changing (either due to changing directions or by having a modifier directly affecting it), the process is, observably, not instantaneous. Any Movement Speed that is a result of a separately defined speed are indicated by sequential bracketed numbers the first newly defined speed being "x1.0 (2)", the second being "x1.0 (3)", and so on.For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as " x0.9 (x0.8) (1)". Additionally, multipliers can be applied to an already present multiplier. For example, a modifier of -20% on a character's initial default Movement Speed would be shown as " x0.8 (1)". Any Movement Speed that is a result of a multiplier is indicated by a multiplier next to a bracketed number/letter.A character's initial default Movement Speed is indicated as the bracketed number (1).Īny alternate Movement Speeds either come in the form of a completely separate, newly defined Movement Speed, or a multiplier applied to an already defined Movement Speed. It therefore represents a Movement Speed of 100 %.Īpplying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110 % or 115 % relative to Survivors.ĭefining Separate Movement Speeds & ModifiersĪll Killers & Survivors, have at least one default Movement Speed (or velocity) defined. Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.įor the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds. Killers, with few exceptions, have one of 2 base Movement Speeds, either 4.4 m/s or 4.6 m/s.ĭead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.Īll values in this Article, unless specifically stated otherwise, are in m/s (metres per second).Īs a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second). Survivors share the same base (running) Movement Speed amongst each other of 4.0 m/s. This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables. Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials. 3.1.1 Acceleration & Carrying Movement Speeds.2.7.1 Adrenaline / Background Player / Balanced Landing / Lithe / Plot Twist / Smash Hit / Sprint Burst.1.4 Acceleration & Interpolated Speed Curves.
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